![]() There's just as much blood and action as there is sneaking and hiding. This isn't a sombre game, although it's a challenging one. The back touch-pad, meanwhile, is used for throwing stuff in first-person to distract people – including, rather amusing, exploding sushi-bombs. By touching these icons on the Vita screen, you can turn Zen towards where the guard is situated, using his special ninja spidey-senses. The icon is transparent when the enemy is far away, white when they're close, and red when you've been spotted. Instead, there are eye icons lined up on the right of the screen, one eye for each enemy that Zen can sense in the area. ![]() There's no radar, which is just as well, as it would make absolutely no sense at all to have a radar in pre-Meiji Japan. Your sword glints obviously whenever you're near enough to someone to take them down, and it seems that the kills are all contextual. ![]() ![]() The variety of these kills is quite astounding – in the ten minutes I had with the game, I saw Zen drown a guard in a koi pond, drop onto someone's shoulders before slitting their throat with a dagger and leaping back onto the rooftop, slay someone through a Japanese paper screen door, and pull another guy off a bridge. The main character, Zen, runs around on Edo-period-style Japanese rooftops at speed, double-jumping between them and dropping onto guards for quick and bloody silent kills. Play If this is a stealth game, though, it's a rather hyperactive one. ![]()
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